Constructors - How To Put 3 Values Of Each Variable Without Replacing Last Inputted One
Oct 2, 2014
Java Code:
public class Puppy{
int puppyAge;
public Puppy(String name){
// This constructor has one parameter, name.
System.out.println("Passed Name is :" + name );
}
public void setAge( int age ){
puppyAge = age;
[Code] ....
How do I put 3 values of the each variable without replacing the last inputted one?
Like when I input "Tommy" and input another name "Gerald", "Tommy" won't be replaced by "Gerald" when I input again.
how to replace the values in my array with the results of my function factorial.
public static void main(String[] args) { //this is my main function: int[] array = {5,4,3,2,1}; int i = 0; System.out.print("results: "); for (i = 0; i < array.length; i++){ System.out.print(factorial(array[i]));
[code]....
So, what I'm trying to do is change the contents of the array "array" into their factorial value. So, they should be replaced with {120,24,6,2,1}. then add those using linear sum but that's a different story.
I have a file which contains certain positions ([a][b]) that require to be placed in a certain multi-dimensional array. For example I might have an array String[][] that is a size of 6x6 but only have values in positions [2][1] and [3][2]. Because it is important for me to maintain the given array size and also do certain actions with the given positions I cannot modify the size. In addition I need to count the surrounding neighbors each element has (including elements that are null). However because some of my further code cant process with null elements I need to remove all null elements with " " (blank).
I am not sure how this is done or if it's even possible. If it is not possible how can I do something as close as possible to my needs?
I am trying to simplify my constructor by using "this" reference variable. I am aware how to use this reference when making constructors that involve fields of primitive data types; however, not so sure fields involving objects. I have made the following constructors and haver placed a question mark in the last parameter. How I can use this reference that involves objects.
public class RetailItem { //Create the fiels for item. //You need item name and item number. then you would need //cost private String description; private int Item_Number; private CostData cost;
I am trying my code which catches exception when mismatch variable is inputed as i read it with Scanner. It seems right for me but whenever i run it, it keeps leaking memory or something like that
Code :
import java.util.*; public class Exercise10_1 { static Scanner scanner = new Scanner(System.in); public static void main(String[] args) { boolean exception; do
I just kinda get stuck when it comes to passing values into constructors, using main method or static method functionality. In theory i kind of understand how it work but when i type it, it's totally different! I have to have a junit test too but i guess i could do that in the end.
I have attached the assignment. So, how to proceed with this:
public class Flight { int flight_number, capacity, number_of_seats_left; String origin, destination; String departure_time; double original_price;
I assumed that this is because the constructor Account(); is setting the variables to 0 every time the program runs even though I'm passing other variables through to methods and constructors. I've looked up similar programs and this is how it's done though. The steps to my homework say to create a no-arg constructor Account() that creates a default(0) account Id and balance. What did I do wrong?
import java.util.Date; public class Account { private int Id; private double balance; private double annualInterestRate; private Date dateCreated = new Date(); public static void main (String [] args){ //Objects of Account to get non-static methods
Can I assign multiple values to one variable? For example I want myNum = 0 thru 9 you see im trying to program a password checker program to verify that the password meets all the criteria 8 char long, 1 upper case, 1 lower case, 1 numeric, 1 special, and don't contain and or end
Let's pretend I'm working on an RPG. Like in all RPGs, there are items found all throughout the imaginary world. Each player and NPC can obtain an item. My question will concern those items.
In other words, I'd like to use instances of a class in multiple places of the code. Each instance will have its own, individual values of instance variables, with one obvious exception: itemQuantity should have a different value in playerInventory, npcInventory, etc. Also, I'd like a list of all items that can be found in the game. This list doesn't need itemQuantity at all.
class Items { String itemName; float itemWeight; int itemQuantity;
[Code] ....
The question is: should I really make itemQuantity an instance variable of the Item class? It seems as though for each copy of the Item class I should create a separate copy with different value of itemQuantity, but that's not very efficient. Where is the error in my logic?
What's important is that there may be plenty items in a game and a player may be given power to create new items during the course of the game.
Alright, I have a JavaFX gui that is creating a new instance of data calculation to graph in a chart; however, the data is not updating each time the Platform.runLater() feature executes. Each time an event occurs, a new instance with the same variable name occurs. I use to get methods to retrieve the data I want, so shouldn't the values update each time the new instance is created? This is a very condensed version of what happens with the event, but this is what is not working correctly.
Event: solarPlot = new SolarTracker(); solarPlot.getElevation(); solarPlot.getAzimuth(); Class constructor : public SolarTracker() {
Is there a better way to scan a character array for digits and replace any number in the array with another character ("*") in this case? The array is the address, " 1234 Runner Road " .
so my task is to write a code which would ask user to input the year as integer and first three letters of the month with first being an upper case letter. Than the program would determine the number of days for given year and month.
Currently I have a brain crash on how to check, if the user has provided the month with first character being upper Case. If not, than the program would automatically correct the character. Problem starts at line 17.
import java.util.Scanner;
public class DaysOfMonth4_17 { public static void main (String[] args) { //Initiate scanner Scanner input = new Scanner (System.in); //Ask for year input and use is as INT System.out.println("Enter the year");
I'm currently trying to build a DAO based application where you use a text file as a data source. It have worked out well until I tried to delete lines from the file.
I've managed to fill out the temp file with everything except the line I wanted to remove, but when I try to replace the original file with the temp file it won't work. It casts the error: "temp.txt -> databilar.txt".
I've also tried to use the renameTo method without any success...
With the code below, I am trying to replace all regex matches for visa cards within a given text file.
My first test was with a text "new3.txt" exclusively containing the visa test card 4111111111111111. My objective was to replace the card with "xxxx-xxxx-xxxx-xxxx". This was successful.
However, when modifying the text file to include other characters and text before and after (ex: " qwerty 4111111111111111 adsf zxcv"), it gives mixed results. Although it successfully validates the match, it replaces the whole text in the file, rather than replacing solely the match.
When trying this search and replace with words (rather than a regex match), it does not have this behavior. What am I missing?
import java.io.*; import java.util.regex.*; public class BTest { //VISA Test private final static String PATTERN = "(?s).*4[0-9]{12}(?:[0-9]{3})?.*"; public static void main(String args[]) { try
Now the problem here is it replaces all the occurrence of abc in the string value and I get the below output as :
value=""/xyz_12_1/xyz234/xyz/filename.txt";
However my requirement is only in the case the value exactly matches with source the replacement shd happen. I am expecting the output like this :
String value ="/abc_12_1/abc234/xyz/filename.txt";
Also the above code is in a function which will be called multiple times and the values will keep on changing. However the target and source will remain the same always.
For an array implementation of a Hangman game I have created an array to hold the game board progress. It is initialized as "_ _ _ " where the underscores represent the number of letter in the word to be guessed. I have written the following method to replace underscores with a correct guess. It is functioning correctly in that it is replacing the underscore with a correct character guess, but it is only replacing the first time this letter appears in the word. I.e. for "greed" guessing "e" would only replace the first e: _ _ e _ _how I may be able to fix this issue.
// Updates gameboard from "_" to current guess if guess is correct if (isCorrectGuess(move)==true){ if(inWinningState()==false){ guessProgress[charLocation] = guess;} return true;}
I'm trying to set up a splash screen where a native splash screen is shown initially and then replaced with the stage from my preloader. This is fairly simple to do. I use the below code to get everything lined up properly.
private void alignStage(Stage stage) { SplashScreen splashScreen = SplashScreen.getSplashScreen(); if (splashScreen != null) { // Align the stage based on the current splash location Rectangle bounds = splashScreen.getBounds(); stage.setX(bounds.getX()); stage.setY(bounds.getY());
[Code] ....
The problem I'm having is that my Stage isn't actually shown by the time the commented event gets fired. The API for onShown says:
Called just after the Window is shown.
My guess is the window has transitioned to being shown, but there's a slight delay until it gets rendered on screen. If that's a decent assumption, is there a reliable way I can make sure my preloader stage is visible on screen before I hide the native splash?
The best option I can think of so far is to delay hiding the native splash until the preloader gets the BEFORE_START notification. This works (no flicker), but, since both splash screens are actually visible for a while, using a transparent splash doesn't work very well (which actually isn't too big of a deal).
I have created a gui which accepts username in the text field and once clicking on submit button it fetches user details and throws it on gui via JTable.
But when i click submit for the second time using different username the background process goes well and good the vector that i pass to jtable changes with new data but the values in gui still contain the old data.
Is it possible to combine two classes that I have defined to contain some of the same elements so that NetBeans stops giving me errors? I don't want to get rid of any necessary code, and if both classes are necessary, should I just rename one of them? One class is an ArrayList that I am using to write the information for employees entered to a text file "employee.txt." I also want users to be able to call on this information via employeeID in order to display employee information. The code is the following:
public ArrayList<Employee> getEmployees() { // if the employees file has already been read, don't read it again if (employees != null) return employees; employees = new ArrayList<>(); if (Files.exists(employeesPath)) // prevent the FileNotFoundException {
[code]....
The other class is a getEmployee class that I previously defined before attempting to read the information from the text file and display it in the console. It is as follows:
private void getEmployees() { try { // if the file doesn't exists, create it if (!Files.exists(employeesPath)) Files.createFile(employeesPath); BufferedReader in = new BufferedReader( new FileReader(employeesFile));
I remember reading that a super() call to parent no-argument constructor is automatically inserted by compiler. So, if i have a chained hierarchy of classes (starting at top, with Object), will there be a chain of super() calls, going from bottom to top in the chain ? Will a super() call be inserted in child, if i provide a no-argument constructor for this class ?
I am getting error in second constructor that I have created, it gives an error: cannot find symbol variable
package Objects;
import javax.swing.JOptionPane; public class Constructor { public static void main(String[] args) { Piggybank1 pg1 = new Piggybank1("Abhinav", 500); pg1.deposit(200); pg1.withdraw(10);
We are learning about how to pass objects into constructors. In our class, we made this following code:
public class InventoryItem { //fields private String description; private int units; //Add New constructor public InventoryItem(InventoryItem some_object) { description=some_object.description;
[Code] .....
As you can see the object of the same class is passed as the argument. Inside the constructor, our teacher did
some_object.description
This constructor, from my understanding, copies the description field and unit field to an object to the new object of class. Meanwhile, here is the demo class.