Loading JPanel From Another JPanel When Button Is Pressed
Jun 9, 2014
I am making a game in java and i want to make a title screen. What I am trying to do is make a jpanel and load another jpanel when a button is pressed in one of the japenls. Here is the code for the runner
import java.awt.BorderLayout;
import javax.swing.JFrame;
public class Runner extends JFrame {
// Have these set up so they can be seen everywhere
public static final int GAMEWIDTH = 540;
public static final int GAMEHEIGHT = 710;
static boolean loading = false;
[Code] ....
here is the code for the jpanel that loads the other jpanel
I'm working on loading SVG images on Jpanel using "Apache(tm) Batik SVG Toolkit" , but after the image get loaded it has "white background" and "not transparent" one like PNG images.
I checked "fill" of rect attribute on the xml file of the svg image and it was correctly set to none, I also Tested the image on html document and it was trasparent, but in my java app it has white background.
The Question is there any way to load SVG images with transparent background on Jpanel ?
I am trying to put a button (in a container) on a jpanel in a jframe with a background but the container is covering up the background with white color.Below I have an excellent SCCE:
I have a Main() class that extends JPanel and I'm trying to add Card() that also extends JPanel.When I add a Card() or Main() object to the JFrame directly, it works fine. The problem arises when I try to add a Card() object to the Main() object.
I edited the code a little bit to make it easier to read so hopefully it's fine.
Main() code: public class Main extends JPanel implements Runnable { // HARDCODED OPTIONS public static final int WIN_WIDTH = 1200; public static final int WIN_HEIGHT = 800;
public static final int GRID_X = 9; public static final int GRID_Y = 5;
Ok, so I am trying to learn about JFrames and JPanels. I have figured out buttons, layouts, etc. What im having trouble with is accessing the label object from the ButtonHandler class since it is static and I need my JLabel to be non-static so that it can change. Basically, I want JLabel to change to a pre-determined text string once a button is pressed. Here's what I have so far
I have a filechooser that works how it should and if anyone enters anything with a dot that isnt .xml it shows an invalid file name message. However when I dont choose a file and press cancel it still says that because when my boolean hits false it's the first thing it hits in that section of code.
if(!writeSuccess) { //display output messages in JOptionPane JOptionPane.showMessageDialog(null,"Error, file name invalid", "Error", JOptionPane.ERROR_MESSAGE); } else { JOptionPane.showMessageDialog(null,"Export successful", "Success", JOptionPane.INFORMATION_MESSAGE); //close the form me.dispose(); }
If I want it to just close down without it saying anything is there sort of if statement I could do that would prevent this? But if it is an invalid file name it will still show that message?
I am quite new to developing Applets in java. I recently made an applet that will play a particular sound whenever a button is pressed. The sound files are placed in the same directory as the applet class file and i access them by using
The Applet runs fine in the appletviewer but whenever I try to open it using any browser like Chrome,IE,Firefox the applet loads but sound isn't played. I checked the java console and it showed
1. How do I allow the applet to get access to those files?
2. When the Applet is running from the local file system why CAN NOT I access those resources via getCodeBase() ???
3. I googled and found that I can sign a JAR and that can have full access to the computer. But how do I create a JAR from an applet (which has no Main method) while it asks me to point to the main class in the manifest?
I code a program using Eclipse Keppler with Java 8.0. I made a program with 2 JPanel. The first JPanel is working well. From a button in first JPanel, I excute second JPanel, but It is not working. No error when I compile the code. Here is, I attached the source code.
I want my program to show 1st panel and when a person press image label 2nd panel showup which will have 2 tabs "oneway" and "round trip". But rightnow I only see 2nd panel with only 1 tab and don't see 1st panel at all.
I have a JPanel embedded in a JScrollPane. I draw in the JPanel, using the paint() method. I have to draw some shapes that can go far in the y direction, that's why I put my JPanel in a scroll pane, in order to scroll down to be able to discover the shapes down. But even though I put my JPanel in a JScrollPane, it soon blocks in the y direction and does not show the shapes far in the y direction.
Note: I used a GridBagConstraints which is correctly set, with its fill attribute etc.
As you can see in the above image. I have create One jFrame inside it their is one jPanel. Inside jPanel their are dynamic buttons whose range can change. (its like text box if you add more text scroll bar will appear)
I want to add jScrollBarr/jScollPane to jPanel so that when more than 6buttons will be their, I can scroll it down/up. So my question is how should I place jScollPane using this DRAG-DROP tool. When i clicked on jScrollPane and tried to put it inside jPanel I am unable to set it's position. It's my first time to add jScrollPane for jPanel inside jFrame.
In my if statement on line 46 & 47 im trying to add the buttons to the screen if the player has lost and the "game over" screen have popped up. But the buttons aren't showing... what am i doing wrong?
Yes my JPanel is not displaying all the time like you would think it would. Before you beat me up yes I am a bit new I am just working on the GUI part of java over my summer break. Obviously it is not suppose to do that. Secondly, As you can see i am using the alphabet to create JButtons. Shouldnt there be an easier way to use a for( loop) . I tried before but I didn't want to get too side tracked.
Java Code:
import javax.swing.*; import java.awt.*; public class hello { private JFrame alphaframe1; private JFrame alphaframe2;
I'm learning the swing options of Java, and my first exercise was the typical Chat Room. I got everything right: TextField, TextArea, the jpanel at left side and the buttons inside of it. BUT I can't order the 2 buttons (1 north, 1 south). I've already looked for answers, but didn't find anything and I tried to asked the teacher, but she was too lazy to look for the error. Here is my code:
Is there a way to create insets for the JPanel without using the GridBagLayout, or createEmptyBorder() because the panel already wants to have an etched border?
I am making a graph to implement Breadth First Search and Depth First Search. I changed the program because I want each button to be its own node. However I am having an issue placing them into a panel. When I run the program I get the following error:
The method add (Component) in the type Container is not applicable for the arguments (Buttons)
JPanel matrixPan(){ Buttons[][] matrixBtn = new Buttons[25][25]; JPanel panel = new JPanel(); panel.setSize(550,550); panel.setLayout(new GridLayout(25,25));
I am trying to move a JLabel in a JPanel, but can't seem to make it work. I can't provide a compiling code, but a few fragments. I have a JLabel [] array. i want to move with the mouse elements of this array. Let's say i want to move JLabel[i]. I implemented this:
Java Code:
static int labelY; static Point labelX; static Boolean flag = false; jLabel[i].addMouseListener(new MouseAdapter(){ public void mousePressed(MouseEvent evt){ labelY=evt.getY();
[Code]...
I used the bool flag because i can't make changes to the label when it is inside an anonymous class. I also tried using setLocation but that did not work also. I don't get any errors when compiling. But when i run it and try to drag the JLabel[i] i get a long list of errors:
Java Code:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at puzzle.hw$1$2.mouseDragged(hw.java:276) at java.awt.Component.processMouseMotionEvent(Unknown Source) at javax.swing.JComponent.processMouseMotionEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source)