When i press a button, i want to create a new object in my window(that i have created using scenbuilder, so i have a FXML file and a Controller class). In the window where i have a create button, there are also some textfields where you are supposed to enter name and date.
What i want to do is take the input from the TextField and store is temporally in a String variable, Its this strings i want to take the data from when i create a new object on my View. When i try to do something with the TextFields i get multiple errors that i dont understand at all.
I know my code may be very un-structured the absolute right way, i know, but i dont have time reconstructing and trying to understanding new patterns .The object is the circle and the vertical line.
TimelineMainView Controller
public class TimelineController{
StageClass sc = new StageClass();
NewTimelineController nt = new NewTimelineController();
I am trying code that When i press a button(New user), i want the event to send me to a new windows that i have created in Scenebuilder... I dont know why it wont work, i get this exception:
Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException at javafx.fxml.FXMLLoader$MethodHandler.invoke(Unknown Source) at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(Unknown Source) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(Unknown Source)
I am wondering how one rearranges an existing complex UI using scene builder. I have tried, for example, to add a scrollpane around another pane that was already nested deep in my layout and did not find a way to do this. Is this not supported or am I just not getting how it's done? Typical practical examples of this would be that one introduces a split pane around an existing part of the layout and moves existing controls/panes including all their configuration (resource keys, bindings etc.) into one part of the split pane to add more functionality into another.
SceneBuilder 2.0 on my computer shows no onAction for ChangeBox. How to get around this? Several of the Java coding options listed online do not work with JavaFx 2 and SceneBuilder.
In the SceneBuilder properties panels (part of Inspector pane) there are nice subheaders - separated by horizontal lines with a decent gradient in the background. I've tried to investigate the SceneBuilder source code at [URL] …, but I haven't found the proper file where this subheader is defined and styled.
I'd like to use similar subheaders in my app and why to reinvent the wheel...
When I assign a classpath-relative URL to an ImageView's 'Image' property, SceneBuilder is unable to display the Image in the Preview. It shows the text "Image not found" instead as a placeholder, which makes sense. What I'd like to do is add a classpath entry to SceneBuilder such that it is able to locate and display the Images. Any way to accomplish this (or similar)?
If I use an instance of Tooltip in my custom-control, it can not be imported to SceneBuilder any more. Using Tooltip in my custom-control skin works - is that the way it is supposed to be?
Background: I have a control (ValidatedTextField) which uses Tooltips to inform about unwanted characters. It works in SceneBuilder1.x.
SceneBuilder 2 does not "accept" this control unless I take out all Tooltips. I have verified this behavior with some other working controls.
I have found a workaround to use the Tooltip in the Skin.
We are doing a Timeline project, So this is what i want to do:
Pressing a "New Event" button opens the New event window where you are supposed to write input in three fields, name, date, and information. There is also a button "Create" that when i press that button, i want to take all the input from the fields and save/send it to our database, and go back to the timeline GUI. With this, i want a new event object to be created(in this case i have done several shapes in a group) so basically a new group i want to be added. All the information is suppose to be taken from the database right after i create it.
I'm pretty stuck on how i should solve this, for the moment have a group called event that i add on the canvas. First thing that pops up in my head is a void method that draws the event, or maybe a temporary array.. P
I have a Die class that extends Label. It has a SimpleIntegerProperty called faceValue. In another class I have an ObservableArrayList of Die called dice and a FilteredList of all the die in dice with a faceValue of 2. The Problem is that when I update the faceValue (ie. roll()) the filteredlist doesn't update with the Die that faceValue=2. I believe the reason is that the filteredlist updates when a ListChangeListener is fired. If i add, subtract elements from dice I don't have a problem but how do I make it so that updating the faceValue on the die counts as a ListChange, or is there even a way to do that.
Create an equals method that takes an object reference and returns true if the given object equals this object.
Hint: You'll need 'instanceof' and cast to a (Geocache)
So far I have:
public boolean equals(Object O){ if(O instanceof Geocache){ Geocache j=(Geocache) O; if (this.equals(j)) //I know this is wrong... but I can't figure it out return true; }
else return false; }
I think I have it correct up to the casting but I don't understand what I'm suppose to do with the this.equals(). Also I'm getting an error that I'm not returning a boolean... I get this all the time in other problems. I don't get why since I have to instances of returning booleans in this. "returns true if the given object equals this object" makes no sense to me. I assume the given object, in my case, is 'O'. What is 'this' object referring to?
I am new to Java and have read books, the Java docs, and searched the Internet for my problem to no avail. I have an Array of objects that contains strings. How can I get the object's strings to print in a list so that the user can select that object to manipulate its attributes? For example, the user can select "Guitar 1" from a list and manipulate its attributes like tuning it, playing it, etc. I have a class called Instruments and created 10 guitar objects.Here is the code:
Instrument [] guitar = new Instrument[10]; for (int i = 0; i < 10; i++) { guitar[0] = new Instrument("Guitar 1"); guitar[1] = new Instrument("Guitar 2"); guitar[2] = new Instrument("Guitar 3"); guitar[3] = new Instrument("Guitar 4"); guitar[4] = new Instrument("Guitar 5"); guitar[5] = new Instrument("Guitar 6");
Now lets say that I want to access a method 'addInterest()' that is in the 'SavingsAccount' class I would have to do: '((SavingsAccount)s).addInterest();'
The question I have is why do I have to cast 'b' to SavingsAccount? Isn't the actual object reference of 'b' already an instance of 'SavingsAccount' class? How does the 'BankAccount' affect the object itself? I'm really confused as to what class is truly getting instantiated and how BankAccount and SavingsAccount are both functioning to make the object 'b'.
I don't understand why the object reference variable 'a' cannot be recast from a thisA object reference to a thisB object reference.Is it the case that once a reference variable is linked to a particular object type then it cannot switch object types later on.I am facing the Java Associate Developer exam soon and I am just clearing up some issues in my head around object reference variable assignment,
class thisA {} class thisB extends thisA { String testString = "test";} public class CastQuestion2 { public static void main(String[] args) { thisA a = new thisA(); thisB b = new thisB();
I am trying to get this to where I can type in a name and it will search through each object and print back the corresponding object info.
Java Code:
import java.util.Scanner; public class MyPeople { public static void main(String[] args) { Person[] p = new Person[] { new Person("Chris", 26, "Male", "NJ", "Single"), new Person("JoAnna", 23, "Female", "NJ", "Single"), new Person("Dana", 24, "Female", "NJ", "Single"), new Person("Dan", 25, "Male", "NJ", "Single"), new Person("Mike", 31, "Male", "NJ", "Married") };
Task:The main method of the class Things below creates an object called printer deriving from the class PrintingClass and uses that object to print text. Your task is to write the PrintingClass class.
Program to complete: import java.util.Scanner; public class Things { public static void main(String args[]) { String characterString; Scanner reader = new Scanner(System.in); PrintingClass printer = new PrintingClass(); System.out.print("Type in the character string for printing: "); characterString = reader.nextLine(); printer.Print(characterString); } }
// Write the missing class here
Note: In this exercise the solution is part of a conversion unit where many classes have been declared. Because of this the classes are not declared as public using the public attribute.
Example output
Type in the character string for printing: John Doe
John Doe
My Class: class PrintingClass { public void print(){ System.out.println(characterString); } }
I have just started working with linked lists. I have a linked list of Objects and I want to be able to search for a specific object. But currently my code continues to return false. Also how would I go about removing the first index of the linked list.
public static void main(String[] args) { LinkedList<Cookies> ml = new LinkedList<>(); int choice = 0; while (choice >= 0) { choice = menu();
I am reading Head First: Java and got to Object References. In the book I got a little bit confused on what happens when two object reference's point at the same object so I wrote a small crude test, the below code. This of course clarified what happens but what I am interested in knowing is in what circumstances would you want to have two separate references for the same object when you could just use the original? Eg. v1
class ObjectValue{ int objVal = 1; } class ObjectValueTestDrive{ public static void main(String [] args){ // "Value of v# should be" refers to if it copied the given object values, instead of referencing the same object ObjectValue v1 = new ObjectValue(); System.out.println("Value of v1 should be 1:" + " "+ v1.objVal);
Explain anonymous objects with example clearly...i read some where anonymous objects advantage is saving memory...it is benificiable when there is only one time object usage in our program..i can't understand one time usage of object ....i know anonymous objects but i don't know in which context we use them in our programs...i did the anonymous object program with my own example but i can't differentiate this one with normal object..i'm providing my own example below
//anonymous object public class anonymous { int x=10; int y=25; void display() { System.out.println("anomymous");
What I want to do is have a label that is updated whenever an object gets some new, relevant data.The way you do it in Java looks different from the way we do it in Objective-C. In Objective-C, we have what's known as a protocol. An Objective-C protocol is almost exactly like a Java "implementation." In Obj-C, if I want the user to see the address of where he is, I can have an object that gets the information and invokes a view controller's method; at that point, the view controller would then take the data passed to it and display the data in a label. However, the view controller is an instance of a subclass of the bundled view controller class.
I am trying to find either some references to point me on the right track with passing an object with all of it's properties still in tact after it's been created. Currently I am trying to do this through an interface but it seems to just create a new object everytime without the properties. Example below :
import java.util.ArrayList; import java.util.List; public interface TPerson{ //public Person p = null; } class Thrower { Person p;
[code]....
When I implement the interface on the other objects as soon as I call the setP method shown above it seems to just create a new one even though I pass the object to the method I want to use.