I'm currently making a Breakout clone to learn about different ways of organizing my code and whatnot but I've run into a problem with the positioning of some pieces versus the position of the mouse.
I've created a blue rectangle on the screen that turns white when the mouse hovers over it, BUT it actually only ends up turning white about halfway down and then continues on off the block. I moved the rectangle to 0,0 to see where it draws and it looks like it is drawing to the very top left corner of the window itself but for the mouse coordinates, the top left is just where the black area is and excludes the borders of the window.
Here is the class rendering the rectangle, it extends from a class that in turn extends from the JPanel class:
public class MainMenuState extends MenuState { JFrame gameFrame; Graphics2D g; // PlayButton variables int playPosX = 0; int playPosY = 0; int playWidth = 100; int playHeight = 50;
[Code] ....
A few other things I tried that I can think off the top of my head: Play around with different layouts (at times this caused the screen to shrink to a small size as well as using pack()), using setSize() setLocation() or setBorder() in the MainMenuState class which had no effect.
Someone on another forum also suggested trying to utilize component.getLocationOnScreen(): I tried two things with the getXOnScreen method, first subtracting with the location of the JPanel which of course gave me the same problem. After that I tried
I have an application that has a text field I want to use Jfilechooser to save or save As the data.
If the file already exisits i want the end user to be able to hit save without the dialog box popping up asking for a file name folder etc, like it would in MS Word etc..
When I try popping everything off my stack, it leaves the last item alone. The size comes out correct when I print it out, so that cant be the issue, I think. Also, it doesnt even print it out if I do
for(int i = 0; i <= s1.Size() + 1; i++)
it still leaves one value left. What am I doing wrong?
public class Test { public static void main(String[] args) { Stack<String> s1 = new Stack<String>();
s1.Push("first"); s1.Push("2nd"); s1.Push("3rd"); s1.Push("4th"); System.out.println(s1); try { System.out.println("The top item is: " + s1.Peek());
I am new to javafx I start using it instead of swing i used the scene builder for my forms the problem i faced i don't know how to have main screen with menu bar at top and depending the select from the menu it will open other windows and those window must be inside my window just like for example netbeans.
I don't need to open new window in separate i need all windows inside my main window and controlling over them minimize maximize perhaps.
I am following a tutorial to write a 2d game from scratch in java but when I compile and run my code the application (JFrame) doesn't come up on my screen, it just runs for a second and terminates itself for some reason.
package com.thecherno.rain; import java.awt.Canvas; import java.awt.Dimension; import javax.swing.JFrame; public class Game extends Canvas implements Runnable{ private static final long serialVersionUID = 1L;
I need to add 2 JLists inside a JPanel for a crossword. The JPanel is located SOUTH and I'm using BorderLayout in the constructor to locate the JPanel.
The problem is, I can't see the 2 JLists inside the JPanel. For some strange reason the JLists appear in the center where the crosswordPanel is, even though the clues JPanel method is located SOUTH.
I am a novice to coding and very new to Java. It appears that I am having a similar problem as the user above "Scott Allen". With a few exceptions. My issue is that when I run the command "javac" from the command prompt I am receiving the same error:- "javac is not recognized as an internal or external command, operable program or batch file"
After reading the comments from above I have configured my System Variables "Path" and "JAVA_HOME" to match the following: JAVA_HOME: C:Program FilesJavajdk1.6.0_21in Path: %JAVA_HOME%in; [First Variable]
There is no "Path" User variable on my computer, although there is a "TEMP" and "TMP" in the User Environment variables.
Currently I have the following Java related software installed: - C:Program FilesJavajre6 - C:Program FilesJavajdk1.6.0_21 - C:Program FilesSunJavaDB - C:Program FilesEclipse-jee-galileo-3.5.2
I have confirmed the "javac.exe" is located within the in directory of Javajdk.1.6.0_21..When I send "Java -version" to the command prompt the following is returned: java version "1.6.0_26"..Immediately I noticed that the version is wrong, but don't know why or what to do. Below is the output from the command "Java" using the command prompt.
Usage: java [-options] class [args...] (to execute a class) or java [-options] -jar jarfile [args...] (to execute a jar file)
where options include:
-client to select the "client" VM -server to select the "server" VM -hotspot is a synonym for the "client" VM [deprecated] The default VM is client.
The instanceof operator does not appear automatically(IntelliSense) when I press Ctrl+space. Instead some if condition involving instanceof is shown. What is special/unspecial about the instanceof operator not to appear in intellisense?
For some reason, when I test out my code, my randomly generated numbers don't appear. Here is a sample result:
> What do you want to generate, integer, double, or character?
>integer
>What is the upper limit and lower limit of the integers you want to generate?
>1
>10
>How many integers do you want to generate?
>10
>BUILD SUCCESSFUL (total time: 9 seconds)
Is this because my code is not passing my parameters correctly? I'm not sure how to fix this either.
Here is my code for reference (it's not completed at the moment)
import java.util.Scanner; public class NewNumberCharacter { /** Main method * @param args */ public static void main(String[] args) { int return_int; double return_double;
Thats my code, and the rectangle (ObstacleX is the X cordinate for the rectangle) goes fine on the first few times across the screen, then starts to go hyperspeed....
I have to do the following: A bounding rectangle is the minimum rectangle that encloses a set of points in a two-dimensional plane. Write a method that returns a bounding rectangle for a set of points in a two-dimensional plane, as follows:
public static MyRectangle2D getRectangle(double[][] points)
The Rectangle2D class is defined in Programming Exercise 10.13. Write a test program that prompts the user to enter five points and displays the bounding rectangle's center, width, and height. Here is a sample run:
Enter five points: 1.0 2.5 3 4 5 6 7 8 9 10.The bounding rectangle's center (5.0, 6.25), width 8.0, height 7.5
This is my code so far, taking in account that Rectangle2D is already done in a previous problem.the thing is that i don't know if i have to erase public static void or do i leave it or how do i start it?
package theboundingrectangle; import java.util.Scanner; public static MyRectangle2D getRectangle(double[][] points) public class TheBoundingRectangle { public static void main(String[] args) { // TODO code application logic here } }
in order to speed up my application I want 'paintComponent(Graphics g)' to only write the visible area in my viewport. I can not find how to get that Rectangle from my JScrollPane.
So I've been getting back into Java and downloaded eclipse back onto my laptop. However when I go to make a simple rectangle into a JFrame, the frame will pop up but no rectangle will be shown. Here is my main class, which sets up the JFrame...
mport javax.swing.JFrame; public class Frame{ public static void main(String[] args) { JFrame frame = new JFrame(); frame.setTitle("I hope this fucking works"); frame.setSize(400,400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Is there a way to simply slap a rectangle into a JPanel (make it appear) with out creating an inner Class or helper Method, all within "Main"? And if not, why?
Making a JFrame is easy.
Adding a JPanel is a snap.
import java.awt.Color; import javax.swing.JFrame; import javax.swing.JPanel; public class TheJFrame { public static void main(String[] args) { // TODO Auto-generated method stub
MyGraphics worked before I added a background but, even now when I take the background away it isn't showing up.
package com.snow.game; import javax.swing.*; import java.awt.*; class MyGraphics extends JComponent { //creating a class for graphics public void draw(Graphics g){ //calling Graphics making a new graphics (g) now you can use it to make objects g.drawRect(10, 10, 50, 50); //Draws a rectangle
I was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
i was tasked with building a program that, when is given a string by the user, takes it and prints it out as a rectangle. For example, if the user types in "COMPUTER", the output would be:
So, it works once, but then it doesn't work again. Here is my code:
import java.util.Scanner; public class WordRectangle { /** * @param args the command line arguments */ public static void main(String[] args) { // TODO code application logic here Scanner userInput = new Scanner (System.in);
So I also am working on this problem. My frame does print each new rectangle; however, it is printed each time from the top left corner, and the bottom right is where I click.
Here is my RectangleComponent:
import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Rectangle; import java.awt.Shape; import java.util.ArrayList; import javax.swing.JComponent; public class RectangleComponent extends JComponent
I need to do a rectangle using boolean array where true elements are the borders of the rectangle, and false elements are the inner space. I imagine that the first and last rows and columns must give the true element,
public class Functionality { public static boolean[][] rectangleArray(int n, int m){ boolean[ ][ ] matrix = new boolean[n][m]; for(int i = 0; i <matrix.length; i++){ for(int j = 0; j < matrix[i].length; j++){
Java Code: public class PrintHoledRectangle { public static void main(String[] args) { int width = Integer.parseInt(args[0]) / 2 * 2 + 1; int height = Integer.parseInt(args[1]) / 2 * 2 + 1; int centre = width * height / 2 + 1; int index = 0;
[Code] ....
The width of the rectangle to be printed is given by the first argument, the height by the second
The centre tile ("[_]") of the rectangle (to be printed as " ") is given by the formula: ((width*height)/2)+1, assuming you count each tile left-to-right, top-to-bottom
My thinking is that the programme keeps a running count (seen as 'index') so that, when the centre tile is to be printed, it outputs " ", otherwise "[_]", hence the if-else statement
I am just trying to move a rectangle in a diagonal line. When the applet pops up, the rectangle is there but doesn't move. If I drag the sides of the applet to make it bigger or smaller the rectangle will redraw itself and move, but I want it to move without touching the window.