I have a supermarket checkout line where i have a list of available products on the left and then a basket on the right with the products in. The products are listed in an array, here is the product class
public class Product {
private String name;
private double weight;
private double price;
[Code] ....
with getters and setters excluded, and the list these are put into
public class productList extends DefaultListModel {
public productList (){
super();
}
public void addProduct (String name, double weight, double price, int code){
super.addElement(new Product(name, weight, price, code));
i have the price for each product to be displayed in a text field with the following code
addBasketItem = new JButton();
getContentPane().add(addBasketItem);
addBasketItem.setText("Add >");
[Code] ....
defaultCheckoutList contains my available items and defaultMainList is the basket, with mainTillPrice being the jtextfield.
This works to get the price however it just replaces each time i make a new entry with the price for the next item, i want a total of the price of all the items i have added, but not sure how.
I need to take the value of what's typed in my JTextField, and once the submit button is clicked, I want to add that string to my JComboBox list items.
Depending which RadioButton they selected, I need to put the team in HOME or AWAY teams, and so on and so on, until they continue clicking submit.
I currently building a hotel reservation system, and I'm having issues with retrieving and setting other values from a JTextField.
What I'm trying to do is to retrieve the value that was inputted into a textfield, and then setting that value to a string in another class.
In here, I'm trying to retrieve values from the JTextField:
@Override public void actionPerformed(ActionEvent event) { GuestInfo gi = new GuestInfo(); if (event.getSource()==roomView) { roomViewFrame.setVisible(true); roomViewFrame.setSize(1000, 600);
I'm working with a project there ill need to enter some values for an Object and for this i'm using JTextField. However some of the variables are of the types double, int and bool. Is there a different method of reading thees types?
for example:
double playTime = this.playTime.getText();
This won't work because playTime is of type double and .getText(); takes a String.
How will i handle this? Id rather not convert from String to Double if its possible.
I want to have JTextField automatically highlighting the current values for overwriting when the box is selected. Is there a way to do this? It seems like something that might occur in an action listener.
import java.io.File; import java.io.FileNotFoundException; import java.util.Scanner; public class Hmwk1 { public static void main(String[] args) { String fileName = "lotto.txt"; final int arraySize = 45; int[] count = new int[arraySize];
[Code] .....
My problem is where do I start or add the following code to be added?
I only want to use 1 array and may be or should I try a catch block? The number or numbers that were picked least frequently.
The average number of times that all of the numbers were picked. For example, the average might have been 210 times.
The number or numbers that were picked the average number of times.
The number or numbers that were picked most frequently.
In my application a series of inputs and a calculated result. At the end of each loop these inputs and calculations are displayed. After the loop is over with the user does not enter a string that is "y" or "Y", I want these inputs and the calculation to be displayed in a First in First Out format or a stack. I am using a LinkedList that is used in a class creating a stack.
Here is the code for my stack.
Java Code:
import java.util.LinkedList; public class GenericStack<E> { LinkedList<E> stack = new LinkedList<>(); public void Push(E element) { stack.addFirst(element);
[Code] ....
Here is the code containing the main method. The methods other than the main method are probably not relevant to the problem, but take a look if you like.
Java Code:
import java.util.*; import java.text.*; public class FutureValueApp { public static void main(String[] args) { GenericStack<String> stack = new GenericStack<>();
[Code] ....
The stack seems to be adding the same inputs and the same calculation from the first loop, even when it is on it's 2nd or third loop. I am getting this output.
Java Code:
Monthly Inv.Int. RateYearsFuture Value $5.002.0%5$315.76 $5.002.0%5$315.76 mh_sh_highlight_all('java');
Alright, so i'm working on this and what I want to do is calculate all of the answers when the values of the correct answer = 1 and the incorrect answer = -1 so at the end of the test I can calculate answer + answer2 + answer3 and so on to get a total score...How do I do this? I've been looking online for 3 hours and i'm just stumped.
import java.util.Scanner; class HorticultureQuiz { public static void main(String[] args){ String name; String major; String confidence;
[Code] ....
I thought I could make each answer = to 1 but then I would need a -1 if the answer was incorrect so I tried this.
char answer = sc.nextLine().toLowerCase().charAt(0); if (answer == 't' || answer == 'T') answer = 1; { System.out.print("Great Job, that is correct!"); } else answer = -1; { System.out.print("Correct answer is false"); }
I'm having an issues with adding integer values to a string list. The question is asking me "the method should iterate over runners, and for each runner generate a random number between 90 and 180 (inclusive) which should be used to set the time (in minutes) for that runner."
I have been able to get the random number and iterating over the runner arraylist but I haven't been able to figure out how to add the values generated into the runners list. I am also using BlueJ.
Here's the whole code I have at the moment:
import java.util.*; import java.io.*; import ou.*; import java.util.Random; /** * Write a description of class MarathonAdmin here. */ public class MarathonAdmin { // instance variables - replace the example below with your own
if I want to add a number of X consecutive values in an array and get the minimal total value along with the indexes that caused this result, how can I do that? for example:
X = 2 array[4] = (5,2,8,6,7)
start adding every 2 consecutive values as following:
I want to use JTable in which the user can enter the obtained marks of students and automatically add (total) the obtained marks in the total column. The structure of the table is given below.
Here is my problem: if I want to add a number of X consecutive values in an array and get the minimal total value along with the indexes that caused this result, how can I do that?
For example:
X = 2 array[4] = (5,2,8,6,7)
start adding every 2 consecutive values as following:
I need a way to store the pixels values currently on the screen and compare them to the values on the first frame. Right now I'm using glreadpixels as follows:
currentBuffer= BufferTools.reserveByteData(mapSize); glReadPixels(mapStartX, mapStartY, mapWidth, mapHeight, GL_BLUE, GL_UNSIGNED_BYTE, currentBuffer); for (int i = 0; i < mapSize; i++) { if (currentBuffer.get(i) != baseBuffer.get(i)) { //Do nothing continue; } //Do something }
This works perfectly fine but turns out to be a real bottleneck, dropping the fps to a third of what it was. Is there any quicker way? All I'm after is speed, I don't even need to show it on the screen if the comparison is made "behind the scene".
I have a question in mind that this is my registration form. I am sending these values from HTML form to server and database. I have question that in my case if I click next to Add Another Mobile no in HTML.then a block is genereated and each time a new name is generated.
My Question is if I click 6 times then 6 name attribute are generated. How can I send and differentiate them on my server side.
Because at their I will use something request.getAttribute("Attr_Name");
I enter a value in the text box in one class and want to pass that value to another class in order to compare it and color the cell in a table. In the first class I have
Will I'm tying in my code to set a default number for the JTextField that when the user decide not to put any numbers. Like let say that I want the textfield set to 0 , so then the user do not file it it won't make any problem to the program because its already has a default number.
Note: This is a small part of my code. when I leave it empty it take the 0 as a value, However, when I write in text field it also take the value of a 0 and the finalTotal is also = to 0.what I'm doing wrong.
I am creating a slot machine using eclipse. I am trying to get the "winnings" JTextField to be updated in a way so that when the random images have been selected it adds to the number that is already displayed in the JTextField as opposed to what it is doing at the minute which is just displaying how much was won on that particular spin. I am also struggling to set a code for when noting is won, nothing is added. My code is below.
designing a program which allows you to buy stuff from the jframe with 10x items each with different pricing, so once you click the image button the cost of that is displayed in the textfield, ive been trying to set the jtextfield to a decimal point but have not been able to so far,
jTotal.setText(Double.toString(dTotal)); DecimalFormat myFormatter = new DecimalFormat("#####.#"); String output = myFormatter.format(dTotal); a visual aspect of it.
How would I display certain output text if the text entered equaled "text".
So lets say you enter a question into a JTextField. You press a button that submits the text. The output displayed depends on what the question you asked was.
Think about it as "If question = What color is the sky? On submit, display text "Blue". How to implement this.
I have been reading several suggested solutions for implementing autocomplete for a JTextField. However, the documentation is a bit confusing to me. It seems like they mostly require switching to a JComboBox. Can I or can I not continue to use a JTextField and implement an autocomplete feature? I also saw what I thought was a built-in autocomplete "decorator" for swing objects (although it was not clear if it can be used for JTextField) but most of the implementations seem to start from scratch. Any simplest way to implement this (assuming those 2 conditions are not mutually exclusive)?
I'm writing a java program in eclipse of a tic-tac-toe game. I have to create it using JTextField's only I'm having trouble where the JTextField will only accept one letter and will only accept X and O is there any particular way to do this I started off with this piece of code
String text=tf1.getText(); if(text.length()>1) { System.out.println("this is not allowed"); tf1.setText("");
But it doesn't work so is there something I'm missing....
I am trying to get the data entered in a JTextField into a JTable but not clear on how. The LeftPanel is where the button is located and the RightPanel is where the JTable is. I want the actionPerformed to update the row of the JTable but I can't figure out how. There is another class that controls the GUI but did not think it was necessary to include. Also, I am aware that I am getting an error at the addRow line, can't seem to alleviate it.
public class LeftPanel extends JPanel {
private static final long serialVersionUID = -2311952438693382407L; private RightPanel rPanel; public LeftPanel(){ Dimension size = getPreferredSize(); size.width = 250; setPreferredSize(size);
I need to get users input from jtextfield and set it to JTable. This is my code:
public class Projektni extends JFrame { public final JTextField ime = new JTextField(10); public final JTextField prezime = new JTextField(10); public final JTextField index = new JTextField(10); public DefaultListModel podaci = new DefaultListModel(); JButton imeB=new JButton("Upisi u tabelu");