Make Shapes Besides Making Two Lines For X And Oval With White Smaller Oval Inside To Make O
May 8, 2014
We are making a tic tac toe game for my CS120 class and I am having trouble figuring out how to make our X's and O's. Is there a way to make shapes besides making two lines for an X and an oval with a white smaller oval inside to make an O? We have only learned the basics so far in class (i.e. events, inheritance, client-supplier, etc.)
These are our instructions:
Write a controller that controls the game. There is one human player (the X player) and the computer player (the O player). The name of the class must be TicTacToeController. In a sense, the controller is the game since the controller will 1) create a TicTacToeModel 2) create a TicTacToeView and 3) create a TicTacToeButton (you must write this class following the design pattern covered in class lectures), a label, and text field such that when the button is pushed, the player moves into the cell selected by the text field. After every player move, the computer moves into a randomly selected empty cell. When the game is over, a text message must be displayed somewhere on the screen the gives the status of the game. While you are free to change the appearance of the controller, the basic elements must be provided (a view of the game, a button, and a text field to enter the cell). A sample screenshot is displayed below.And this is the code i have thus far:
[import java.awt.*;
import javax.swing.JFrame;
public class TicTacToeView extends Rectangle
public TicTacToeView(int x, int y, int w, int h) {
super(50,60,w,h);
this.setBackground(Color.red);
JFrame win = new JFrame("Tic Tac Toe");
win.setBounds(10,10,w+100, h+100);
win.setLayout(null);
win.setVisible(true);
win.setBackground(Color.gray);
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Main class package main; // imports import javax.swing.JFrame; import java.awt.Dimension; public class Main { public static final int WIDTH = 320; public static final int HEIGHT = 240; public static final int SCALE = 2;
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import java.applet.*; import java.awt.Color; import java.awt.Graphics; import java.sql.*; public class MyApplet extends Applet { public void paint(Graphics page){
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package Test; import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.*; import java.util.Random; public class Main extends JFrame { Graphics g;
[Code] ....
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RandomShapeMaker.java
import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; import java.util.Random; public class RandomShapeMaker extends JPanel{ private static final Random randomShape = new Random(); public void paintComponent( Graphics g ){ super.paintComponent( g );
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[[List]] item 1: Hello item 2: world
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package rectangles; import java.awt.Color; import java.awt.Graphics;//this will draw the maze import java.awt.Graphics2D;// import java.io.BufferedReader; import java.io.FileNotFoundException;//handles file
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Exception in thread "main" java.lang.UnsupportedClassVersionerror: start : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637) at java.lang.ClassLoader.defineClass(ClassLoader.java:621) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
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import java.io.*; import java.util.*; import java.io.FileReader; public class Animator { EZImage HP;
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Here is the code:
Java Code:
package clickmegame; import java.awt.Dimension; import java.util.Random; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; public class ClickMeGame { public static void main(String[] args) {
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