I recently made a game. But, I want to package it and give it to my friends. I know that I can create a jar of it and add the images to the folder, but what I would absolutely love is for it to just be a picture with the game name and click to run. The second thing is to replace that java icon to an icon of my preference, which I have been told numerous times to do with
Recently I have been working on an executable launcher. I tried to get the executable icons and set them on the JButtons. Still there are some problems. Here is a part of the code:
Here the getConfig() method is already defined to get a string in a "properties" file. However, the icons are very small and they don't fill the entire button.
How can the icon fill the entire button (for example, having a custom size of 48x48, or automatically filled the button)? The frame will not be resized.
I have been playing around with a snippet I wrote to get the Label on a drive (below). It works fine for me (though I will take any constructive criticism). My question is whether the is a way to set the drive label, purely with Java. I know I could call command line, or even resort to using the Windows API
Sir, I'am new to Swing Programming. I have to create an application where an image is displayed on one Label. The same image has to be split in parts and stored in database pert wise. Later the user has to retrieve the entire image by viewing a small part of the image. I have already displayed the full image on the Label, now i don't know how to split the image and store it part wise in the database.
I'm working on an applet for my class. I decided to use AWT even though it's really old.
I'm having trouble with the labels on my program. They don't show up until I click another tab in the browser and then go back to it each time after I click on a button. I tried to use repaint() but it doesn't seem to work. What can I do?
Any way to resize an ImageIcon when placing it on a Button so that I don't have to physically rezize the image file?? I am writing an Application, not an applet, so the getImage method won't work.
how to display a jpg image on a through a Jlabel. I am sure it is a simple error but I am still new to GUI's. line 31 to 35 you can see the ImageIcon and file wrapped in the JLabel. I verified its in the correct location and file name, but usually fails (i thought) when it is not correct.
How can i add a background image for this code without disappearing the button and label? I want a frame that has a background and still shows the buttons and label that I place. and how can I insert Buffered Reader in this code, this is a file organizer, but it only shows first line of a text file. I want to show the whole text file. And is it possible to also show path of the file?
This is my code and it works! But how/where do I set a background image for it to appear as the background of my calculator? The code I have for it is this -
import javax.swing.*; import java.awt.*; import java.awt.event.*; /** * Program using SWING components to create a Christmas themed Calculator. */ public class ChristmasCalculator implements ActionListener
Is there any class which lets me set brightness to an image, preferably BufferedImage but it doesn't really matter, and then whenever desired remove the brightness. I have tried using RescaleOp, but it doesn't satisfy the latter criterion. When I have brightened the image, I can't seem to get it back to normal.
Java Code:
RescaleOp op; if(image should be brightened){ float scales[] = {2f, 2f, 2f, 1f}, offsets[] = new float[4];
op = new RescaleOp(scales, offsets, null); op.filter(getImage(), getImage()); }else{ float scales[] = {1f, 1f, 1f, 1f}, offsets[] = new float[4];
op = new RescaleOp(scales, offsets, null); op.filter(getImage(), getImage()); } mh_sh_highlight_all('java');
I have been trying to draw a bitmap image onto the canvas from Android and all it displays is a blank white screen. Whenever my app starts up, I am calling this in my game - view class which extends View and overrides the onDraw method:
I cannot get an image to display. The code here is my latest attempt. I have tried ImageIcon, applets using getImage() among many other things. I do not know if it is a file path problem. The file I am using is in the src folder of the package I am using on Eclipse. I am on Windows 8. Here is the code.
for a project im doing i need to create a java app with an embedded database so that the datbase is part of the application instead of run on a server that the app talks to.
the problem im having is finding the documentation for this, ive found the following 2 tutorials that almost do what i need:
NetBeans Platform CRUD Application Tutorial Working with the Java DB (Derby) Database.
how i can accomplish embedding a database into a java app.
I am building an application that shows tables with large amounts of data containing columns that should display a thumbnail. However, this thumbnail is supposed to be loaded in the background lazily, when a row becomes visible because it is computationally too expensive to to this when the model data is loaded and typically not necessary to retrieve the thumbnail for all data that is in the table.
I have done the exact same thing in the past in a Swing application by doing this:
Whenever the model has changed or the vertical scrollbar has moved:
- Render a placeholder image in the custom cell renderer for this JTable if no image is available in the model object representing the corresponding row - Compute the visible rows by using getVisibleRect and rowAtPoint methods in JTable - Start a background thread that retrieves the image for the given rows and sets the resulting BufferedImage in a custom Model Object that was used in the TableModel (if not already there because of an earlier run) - Fire a corresponding model change event in the EDT whenever an image has been retrieved in the background thread so the row is rendered again
Btw. the field in the model class holding the BufferedImage was a weak reference in this case so the memory can be reclaimed as needed by the application.
What is the best way to achieve this behaviour using a JFX TableView? I have so far failed to find anything in the API to retrieve the visible items/rows. Is there a completely different approach available/required that uses the Cell API? I fail to see it so far.
I am writing a java program which searchs data from a database on a website , my problem is that the url does not works on IE but works fine in other browsers..
I'm trying to open an image within a JFrame but the image doesn't show. The directory path is correct. The JFrame opens perfectly but no image is showing.
JFrame frame = new JFrame("IMAGE"); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); ImageIcon image = new ImageIcon("images/main.jpg"); JLabel label = new JLabel("", image, JLabel.CENTER); JPanel panel = new JPanel(new BorderLayout()); panel.add( label, BorderLayout.CENTER ); frame.setVisible(true);